well shes finished and here it is:
290 prims all up as you can see there is something standing on top of the balcony which is a box prim but I’ve done a path cut on it, other prims that i have in the build is the roof which is 2 prisms stuck together and on the second floor the railing around the staircase is cylinder prims, just thought ill do something different.
Now my welcome prim:
as you can see its transparent, I’ve twisted it (180 begin), skew (0.80), Revolutions (4.00) and radius (0.650). Its my own sculpture that I have made, this sculpture is the welcome message and has a scanning system with a 4 option dialog box that can give you a notecard about my build, the plot of the game, the Left 4 dead wiki website and the achievement for xbox360. If you come back to my build it does actually communicate with you through the chat which I didn’t think it did until it started talking to me.
here are my stairs:
I kind of did this the hard way but I couldn’t find an easier way to do it, each step is a prim and I have done a path cut on them.
here is one of my windows:
I have given it that dark hazy feel about it because that’s what i wanted a dirty window. The transparency on the window is only on 70.
now my upstairs:
I had a bit of trouble trying to find a texture for the inside of the wall, i found this one for free on the NCI island which was pretty cool, ive kept the floor the default texture setting so you could see the difference between the floor and walls and it stands out.
here is my door:
the texture on the door is not an actual door texture instead I offset it and got the texture to repeat, I ran into a bit of a problem with this and that was I had to do each side separate which meant having a different scale and offset for different side of the doors. the other problem I had which was at the start was I had to make holes around the doors and windows so I had to bring out my lego skills but I thought I did well, one thing I should mention is that the doors do open and close and I found the script for this online and it is a very simple one.
The side of my house:
due to the outside texture repeating I had a bit of trouble lining it up with one another due to having different sizes but I thought I did well.
Finally my random ball:
just something random I added just to make sure I covered all parts of the assessment build. The texture is a bookcase.
Well shes all done and I wondered if i was going to fit inside the prim limit but I had fun building and hope you have fun exploring one of the best zombie games that have been made.
P.S. one thing I forgot to add was my build was focused on complex interactivity this is what i had in my build:
a scanning script
inventory item passed to an avatar
scripted communication via main chat
dialog menu with minimum 3 options
a link out to a web page
and prim movement through scripting